Modular Rocket Generator
3D Modelling, Texturing, Music, Sound Design, Programming.
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This small web application was a personal project. The idea was to create a modular rocket which parts can be combined in different variations. My goal was to learn Blender 2.8 and also improve my skills to work with the Unity Game Engine, especially with their built-in audio solutions.
In the application you can click on the rocket to randomly change the parts and the design. You can also interact with some other objects.
The 3D models were built in Blender 2.8. Textures were done in Adobe Photoshop and Substance Painter. Music, ambient sounds and sound effects were created in FL Studio and mixed in Reaper. The final application was built in Unity.
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