A Science In Itself
Game Design, Game Mechanics, 3D Modelling, Texturing, Sound Design, Music, Programming
In „A Science In Itself“, the game prototype for my bachelor thesis in Game Design at the Zürich University of the Arts (ZHdK), you have to rummage through an old messy dollhouse to find an elder scientist who keeps hiding from you. Its a classic 3D Point-and-Click puzzle game with sandbox elements in a moody atmosphere.
This project was developed by using the following software: Blender 2.8, Substance Painter, Adobe Photoshop, FL Studio, Reaper & FMOD.
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