Sanatorium - A Mental Asylum Simulator
Illustration, Animation, Sound Design, Game Design, Production
Set in a fictionalized version of the 1920s where the lines between modern psychiatric treatment and pseudoscience are still muddy at best, Sanatorium is a card-based workplace adventure where you test, diagnose and treat patients.
Sanatorium is currently being produced by my company Zeitglas. Together with my partner Sebastian Riedi we have been working on bringing the game to market since last year.
I am mainly responsible for visuals and audio but I also work on game design and do organisational and administrative tasks.
I primarily create the visuals with Adobe Illustrator and we produce the game with Unity.
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